A downloadable game

Buy Now$5.00 USD or more

You and your partner stand against a terrible Crisis.

It shouldn’t have been anything new; the two of you had surpassed many hardships before, and forged a bond stronger than steel together. Together, you were supposed to be powerful.

But this time, things went horribly wrong. Even with your strengths combined, your last battle was certain to end in your defeat.

And so, your partner made the ultimate sacrifice: they sent you back to safety, while they stayed to fight the Crisis alone.





Two Stand To Fall is a solo storytelling game about people who would sacrifice for each other, in the face of a world that seeks their destruction.

Perhaps they live, in spite of the world. Perhaps they die, and are forever separated.

But there is a chance you both will come out alive. Therefore, you must try.


Play involves moving across a map and answering prompts as you travel. Your answers will slowly flesh out the world around your character: who they are, who their partner is, why this bond is so important — and inevitably, why they would throw away their hard-won safety to challenge the Crisis once more.

In order to play, you need:

  • Playing cards
  • One or two six-sided dice
  • A token, such as a coin or a chess piece
  • A journal, to record your past and your actions as you play


This game was created by Amorphous (website, twitter) and Empwnleon (twitter). It was originally made for Carta Jam, and is based on the Carta SRD by Cat McDonald and Peach Garden Games

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

TwoStandToFall_SinglePage.pdf 4 MB
TwoStandToFall_Spreads.pdf 4 MB

Comments

Log in with itch.io to leave a comment.

(+2)

I love this game. I've played it five times and each one has been a delight.

For those thinking about getting it I recommend it. It's flexible so you wont feel like your forced to write the same story. There are also multiple endings with different degrees of success. It's also balanced so you don't get the same type of ending each time.

(+2)

A really outstanding experience. I've been getting really into journaling games, and this one stands out. It's an example of a more complex game, almost burgeoning towards a DIY board game, but that complexity serves it well.

As I journaled, I decided to put on some music to meet the moods, and this was perhaps the best possible choice. For the Prep Phase I used the light version of the Rivellon theme from Divinity, which captures the sense of a protected sanctuary. For the Confrontation Phase I put on The City Must Survive from Frostpunk -- and I'm not exaggerating when I say that by the time the game was over, I was actually shaking from nerves and anticipation. The intensity of the story playing out that I only had so much control over was amazing!

This is a game that gives you a guided experience to create a story that's all your own -- what you bring to it, it'll give you back twofold. Not knowing how it's all going to play out makes it even more exciting and keeps you pressing on, seeing if you can't find one more resource, get one step closer to 'winning'. Indeed, the process of building yourself up and then getting stripped back down and praying that you'll make it just far enough to get some kind of closure is a gripping experience.

It's definitely not a simple game, as I said, and not something you can sit down and journal out while you're idling about or waiting somewhere; but if you have an hour or so to kill, I definitely recommend experiencing this game. Especially if you've got music to match.

(+2)

Just did a playthrough of this and really enjoyed it!
I was so worried I wouldn't get to the end since I hadn't picked up any resources in the prep round but I managed to do it regardless!