This was really neat! It was surprising how deep the gameplay felt even with just WASD+LMB+RMB and some good AI. Major kudos to you for getting something functional and fun in 2 days!
Having just played Control, the knife recall mechanic was pleasantly similar to the game's psychokinesis "Launch" power, which lets you do stuff like pull a chair from behind someone to hit them on its way to you. At first it seemed inconvenient that the knife would aim where I was when I started the recall, but it turned into a really cool indirect aiming mechanic. Cool game!
Nice, this was fun! I managed to finish in 5:08. Is the intention to have the player figure out their own preferred playstyle? I ended up mostly throwing out my knife and then slowly retracting it since I could retract, wait for the enemy's iframes to finish then retract again to hit it a second time.
If I'm interpreting your question correctly, then yeah, I think so. At least, I didn't intend on there being a 'correct' way to use the knife, and let players experiment to see what's most efficient for them.
← Return to game
Comments
Log in with itch.io to leave a comment.
This was really neat! It was surprising how deep the gameplay felt even with just WASD+LMB+RMB and some good AI. Major kudos to you for getting something functional and fun in 2 days!
Having just played Control, the knife recall mechanic was pleasantly similar to the game's psychokinesis "Launch" power, which lets you do stuff like pull a chair from behind someone to hit them on its way to you. At first it seemed inconvenient that the knife would aim where I was when I started the recall, but it turned into a really cool indirect aiming mechanic. Cool game!
Nice, this was fun! I managed to finish in 5:08. Is the intention to have the player figure out their own preferred playstyle? I ended up mostly throwing out my knife and then slowly retracting it since I could retract, wait for the enemy's iframes to finish then retract again to hit it a second time.
Thanks for playing!
If I'm interpreting your question correctly, then yeah, I think so. At least, I didn't intend on there being a 'correct' way to use the knife, and let players experiment to see what's most efficient for them.